Zombies! Faulty Towers: Steam Gift Activation Guide
Global: the Zombies! Faulty Towers listing delivers as a Steam gift, so the checkout asks for an invite link and region. Here is how that delivery works.
The Zombies! Faulty Towers listing sells the title as a Steam gift for the Global region, and the checkout is built around that mechanic. Two values are required before the order is placed: a Steam invite link and the receiving account's region. The title itself is a single option on the page and it reads as in stock, so the only decisions a buyer makes are about the account the gift is routed to.
The Two Fields the Checkout Needs
Nothing beyond these two values is collected, so each one matters.
- The Steam invite link names the exact account that should receive the title.
- The region tells the store which Steam storefront the receiving library belongs to.
Steam Gift or Steam Key
Both routes end with a game in a library, but they start differently. A key is a string the buyer activates on whatever account they choose, while a gift is routed to an account named in advance. This listing takes the gift route, which is why it asks for account details up front and never shows a code to copy.
How the Title Reaches Your Library
- Open Steam and copy your invite link from your own profile.
- Enter the link and your store region on this listing's checkout.
- Complete the payment here and let the order process.
- Accept the gift that arrives on your Steam account.
- Confirm the game is in your library and start the install.
Getting the Invite Link Right
The invite link is the field worth a second look, because it decides whose library receives the title. Open your own Steam profile and copy the link from there, rather than reusing one you were sent. If your account has never created a friend link, set one up first, since a gift cannot be routed to an account that has no link generated for it.
Region and the Receiving Account
Steam ties a gift to the store region of the library it lands in, which is the reason this page asks for the region outright. The listing is Global, so it is not limited to a single country, but the receiving account still has a storefront that has to be named. Matching the region correctly avoids a gift that Steam declines and that then has to be sent again.
When a Gift Is the Wrong Route
The gift route suits a title that is going to your own library, or to an account you can name in advance. It is the wrong choice when the recipient is unknown, because the whole order depends on an invite link that has to exist before payment. A buyer who wants to hand a title to somebody without collecting account details first is better served by a key, which can be activated by whoever receives it. Matching the delivery method to how the title will actually be handed over avoids a stalled gift. For a personal library the gift is the simpler path, and for a surprise the key is.
Before You Order the Gift
Two checks cover the whole purchase. Confirm the invite link belongs to the account you actually play on, since the gift follows the link and not the buyer. And confirm that account's store region, because the gift is matched against it. Once both are correct, the delivery is automatic and the title simply appears to be accepted.
Buy Zombies! Faulty Towers
The Global Steam gift is delivered to the account behind your invite link after payment. Order Zombies! Faulty Towers for your own library, or compare it with the Legends of Power Volume 1 Steam gift and the Skyrim game key if you are adding a few titles at once.